Waking of Saturday, March 25, 2017 ~ 4
The last hump of grassy hill to the
north bank of the river was not as bare as my map had made it out to be—a
rusted Guardian slumbered there. I gave it a wide berth.
After trying and failing to sneak
up on some deer through the rain, at last, at
last, there was the Shrine.
I paraglided down to it, and no
sooner had I run a few paces across the islet—Floret Sandbar—than an irate woman’s voice scolded me something awful.
I was ruining her flowers.
The game blacked out and put me
where she was, on the south side of the island. She told me to watch my step for the love of all things
holy.
Ah,
I saw, it was like a corn maze. I just had to follow the bare grass winding
round like a crop-circle.... which turned out to be easier said than done. Er,
if you wanted to reach the handy items in all the dead-ends, that is.
And a fat blue chu popped out of the ground, and I found out quickly that
I couldn’t swing my sword at it; the strokes were too broad. I needed a spear
for straight thrusting.
This was more involved than I’d
anticipated!
The woman brought me back to the
start every time I messed up, and it was about four or five times! But
eventually I made it to the shrine, and received a fourth Spirit Orb from the monk inside.
I’ve been calling them shamans,
but.... when David started a game I noticed and remembered the term monk.
However, when I exited the shrine I
wasn’t quite sure how I was supposed
to wind myself back out through the flowerbeds. But I didn’t bother. Instead, I
warped to the mountaintop where Vah Ruta now resided.
I’d made a lot of friends in Zora’s
Domain.... and I’d assured most of them I’d lend them a hand.
It was time to deliver.
No comments:
Post a Comment